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Emerging systems display what animates their growth if we pay attention. They capture energy and resources to multiply their starting designs. That burst of growth in an emerging system may either just fail by itself or adapt to keep going as it collides with one new context after another and its limits. If those encounters trigger the right response, the new design will follow the ubiquitous “S” curve kind of growth path and adaptation ending in perfected designs with an enduring climax. As humanity pushes our world to its greatest designs, we are making ever more hasty, short-lived, and disorderly designs, i.e., utter chaos. | Emerging systems display what animates their growth if we pay attention. They capture energy and resources to multiply their starting designs. That burst of growth in an emerging system may either just fail by itself or adapt to keep going as it collides with one new context after another and its limits. If those encounters trigger the right response, the new design will follow the ubiquitous “S” curve kind of growth path and adaptation ending in perfected designs with an enduring climax. As humanity pushes our world to its greatest designs, we are making ever more hasty, short-lived, and disorderly designs, i.e., utter chaos. | ||
[[File:GrowthSysIntegral.jpg|thumb|center|alt=Stages of system organizationan|A guide to the normal sequence of tipping points | [[File:GrowthSysIntegral.jpg|thumb|center|alt=Stages of system self-organizationan|A guide to the normal sequence of tipping points, stages of growth and adaptation that punctuate emergence]] | ||
Growth is an organizational, not numerical, process that begins with a “germination event” as contextual factors couple and start to reproduce. It is sometimes noticeable, like when a new game, project, or friendship takes off, but they are always implied where there’s evidence of regular proportional change: growth. | Growth is an organizational, not numerical, process that begins with a “germination event” as contextual factors couple and start to reproduce. It is sometimes noticeable, like when a new game, project, or friendship takes off, but they are always implied where there’s evidence of regular proportional change: growth. | ||
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